Readable action
Threat shapes, cast windows, movement, and party state must remain legible at an isometric angle on desktop and mobile. Visual intensity never replaces actionable information.
Authoritative outcomes
- The server owns position, speed, range, cooldowns, damage, healing, death, and rewards.
- The client sends intent and presents confirmed results.
- Movement and skill requests are validated before persistent outcomes are applied.
Roles without rigid dependence
Classes establish clear strengths, but ordinary exploration should not require a perfect party. Coordinated roles become more important in group dungeons and pinnacle encounters.
